Tim
Trussner
I make simulations of evolution, warehouses and factories. Game engines, games, and many simulations with over 15,000 downloads. Professionally I work on a high-performance simulation platform at InControl.
In high school my bad handwriting got me a laptop, which I used to secretly program games and build evolution simulations that won two national awards and paid for university. I studied mathematics, worked on warehouse simulations, and created AI-driven games with neural networks and evolution. Now I'm using AI to push the limits of my productivity and explore how far engineering can go in creating software that matters, with simulations remaining my main focus.
Procedural world with evolving creatures and birds. Dynamic terrain generation with AI-driven life forms that develop emergent behavior over time. Runs in-browser via WebGL.
Artificial life forms that grow, move, and interact in continuous patterns. Watch digital creatures evolve in real-time.
Enterprise Resource Simulator (ERS) — a high-performance simulation platform. Responsible for visualization, the core parallelization algorithm, and cross-language bindings.
Goal planning app for iOS and Android. Break down long-term goals into smaller milestones with AI assistance.
Warehouse simulation software and 3D visualization systems, starting in Java then migrating to C++ and WebGL.
A physics-based platformer where you swing ropes and evade deadly saws, created for Vibe Jam.
After getting frustrated with Hugo's complexity, I built my own minimal blog generator using Python and templates.
Introducing a minimal Python-based blog generator with math support and responsive design.
together.
My inbox is open. Whether you have a question, a project, or just want to talk simulation — I'll get back to you.