Tim
Trussner
I build simulations of evolution, warehouses, and factories. Games and life simulations with 15,000+ downloads.
In high school, bad handwriting got me a laptop. I used it to secretly build evolution simulations that won two national awards and paid for university. Now I use AI to find signal in the noise: to make the world simpler and more explainable, not to increase its capacity for complexity.
Procedural world with evolving creatures and birds. Dynamic terrain generation with AI-driven life forms that develop emergent behavior over time. Runs in-browser via WebGL.
Artificial life forms that grow, move, and interact in continuous patterns. Watch digital creatures evolve in real-time.
Age of Mythology, but every unit is an AI agent. Made in two weeks for VibeJam. Your villagers respond "You're absolutely right!" to every order. 3D models generated with Meshy, rendered in Three.js.
Voice-first tracker for food, mood, and symptoms. Talk or type what you eat and feel; Symptom structures it automatically and surfaces patterns across your daily signals over time. No account, no servers, everything stays on device.
Enterprise Resource Simulator (ERS), a high-performance simulation platform. Responsible for visualization, the core parallelization algorithm, and cross-language bindings.
Goal planning app for iOS and Android. Break down long-term goals into smaller milestones with AI assistance.
Warehouse simulation software and 3D visualization systems, starting in Java then migrating to C++ and WebGL.
A manifesto for a worldwide search through the space of possible learning systems, and for a form of intelligence that learns deep reusable structure instead of accumulating shallow local templates.
A physics-based platformer where you swing ropes and evade deadly saws, created for Vibe Jam.
After getting frustrated with Hugo's complexity, I built my own minimal blog generator using Python and templates.
together.