Tim
Trussner

Simulation Engineer

I build simulations of evolution, warehouses, and factories. Games and life simulations with 15,000+ downloads.

In high school, bad handwriting got me a laptop. I used it to secretly build evolution simulations that won two national awards and paid for university. Now I use AI to find signal in the noise: to make the world simpler and more explainable, not to increase its capacity for complexity.

Procedural World
WebGL
Procedural World

Procedural world with evolving creatures and birds. Dynamic terrain generation with AI-driven life forms that develop emergent behavior over time. Runs in-browser via WebGL.

Schermutseling
Game Jam
Schermutseling

Online platformer with overworld and highscores, built in one week for a game jam.

Lenia
ALife
Lenia

Artificial life forms that grow, move, and interact in continuous patterns. Watch digital creatures evolve in real-time.

AGI of Mythology
VibeJam 2025
AGI of Mythology

Age of Mythology, but every unit is an AI agent. Made in two weeks for VibeJam. Your villagers respond "You're absolutely right!" to every order. 3D models generated with Meshy, rendered in Three.js.

Symptom app
iOS, in development
Symptom

Voice-first tracker for food, mood, and symptoms. Talk or type what you eat and feel; Symptom structures it automatically and surfaces patterns across your daily signals over time. No account, no servers, everything stays on device.

SAGI
A manifesto for a distributed search over possible learning systems, treating AGI as a space to explore rather than a single architecture to scale.
EvoDraw / Game Engine
Draw creatures that evolve using neural networks. Custom game engine written in C from scratch.
ALife Creatures
Artificial life simulation with evolving creatures. Tweak evolutionary parameters to design your own biome.
Sept 2023 – Present
InControl Simulation Solutions
Software Engineer

Enterprise Resource Simulator (ERS), a high-performance simulation platform. Responsible for visualization, the core parallelization algorithm, and cross-language bindings.

C++, OpenGL, Vulkan, Metal, C#, Python
Aug 2022 – Present
ImproCoaching 4U
Software Engineer

Goal planning app for iOS and Android. Break down long-term goals into smaller milestones with AI assistance.

Flutter, Dart, Golang, LLM
Jan 2019 – Aug 2022
CICT Innovations
Software Engineer

Warehouse simulation software and 3D visualization systems, starting in Java then migrating to C++ and WebGL.

Java, C++, OpenGL, TypeScript, WebGL
2026-06-17 SAGI, Search for Artificial General Intelligence

A manifesto for a worldwide search through the space of possible learning systems, and for a form of intelligence that learns deep reusable structure instead of accumulating shallow local templates.

2025-01-17 Schermutseling - My Physics Platformer Game

A physics-based platformer where you swing ropes and evade deadly saws, created for Vibe Jam.

2025-01-16 Building a Simple Python Blog Generator

After getting frustrated with Hugo's complexity, I built my own minimal blog generator using Python and templates.

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