Hi, my name is

Tim

Simulation man

Hello I am Tim. I make simulations of evolution, warehouses and factories. In my spare time I made game engines, games and many many simulations with well over 15.000 downloads. Professionally I work on a high-performance simulation platform at InControl.

About Me

I love simulating everything. Physics, chemistry, societies, evolution and warehouses. Profesionally im working on a high-performance simulation platform that uses all cores of your machine. In my free time I make games, simulations and a game engine (C++) that I use for most of my projects. Some examples of my projects are
  • An evolution simulation where brains and bodies evolve together
  • A football evolution simulation
  • Physics and chemistry simulation
  • An Ai waiter app, currently used in two restaurants
  • An ios and android app for planning your life using Ai
  • A licensing platform

Experience

Software Engineer - CICT Innovations
Jan 2019 - Aug 2022
  • Created simulation software for warehouses, first using Java, then using C++ and OpenGL.
  • Developed 3D visualization software using TypeScript and WebGL.
  • Designed and implemented a real-time warehouse overview interface, including pallet location tracking. in C++ and C#.
Software Engineer - ImproCoaching 4U
Aug 2022 - present

Created a goal planning app for the Apple Store and Android where you can break down your long-term goals into smaller goals with ai.

  • Frontend in flutter/dart.
  • Backend in GoLang.

Got experience working with large language models and setting up a large scale project from start to finish.

Software Engineer - InControl Simulation Solutions
Sept 2023 - present

Working on Enterprise Resource Simulator (ERS). A high performance simulation platform. I work on every part of the platform which includes

  • visualization (OpenGL, Vulkan, Metal).
  • The core algorithm which parallelizes every type of simulation (C++).
  • Many bindings to other languages such as C# and python.

Education

2015 - 2019
Bachelor Mathematics
Delft University of technology

Bachelor Thesis

  • Akiyama’s Nim is a 3D version of Wythoff’s Nim, a game played with coin stacks, where positions correlate to temperatures, and “cold” refers to a temperature of 0. Formulas exist for cold positions in Wythoff’s game but are lacking for a 3-stack variation in Akiyama’s game. The report explores a simplified algorithm to analyze cold positions in this variant, theorizing that they lie on a linear path.

Extracurricular Activities

  • Honors program
2008 - 2015
High School
Coornhert Lyceum (VWO)

Projects

EvoDraw/Game Engine
C OpenGL Machine Learning
EvoDraw/Game Engine
Evolution simulation where you can draw creatures that come to life controlled by neural networks. Made with my own custom game engine written in C from scratch.
Football Evo
Java OpenGL Neural Networks
Football Evo
A simulation where players controlled by neural networks learn how to play football using evolutionary algorithms
Chemistry Life
Java OpenGL
Chemistry Life
A physics/chemistry simulation where you can design your own universe. Some universes exhibit simple lifeforms.
ALife Creatures
Java OpenGL Evolutionary Algorithms
ALife Creatures
ALife Creatures is an artificial life simulation with evolving creatures. It lets you indirectly design your own creatures by tweaking evolutionary parameters.

Get in Touch

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!