// boot sequence

Simulation Engineer

I make simulations of evolution, warehouses and factories. In my spare time I created game engines, games and many simulations with well over 15,000 downloads. Professionally I work on a high-performance simulation platform at InControl.

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Tim Trussner
// interactive_3d_model

INTERACTIVE 3D TIM

DRAG TO ROTATE • SCROLL TO ZOOM • BUILT WITH WEBGL

↻ DRAG TO EXPLORE Tab the cube for AR 🔄 AUTO-ROTATE
// personal_history

ABOUT

In high school my bad handwriting got me a laptop, which I used to secretly program games and build evolution simulations that won two national awards and paid for university. I studied mathematics, worked on warehouse simulations, and created AI-driven games with neural networks and evolution. Now I'm using AI to push the limits of my productivity and explore how far engineering can go in creating software that matters, with simulations remaining my main focus.

// portfolio_modules

SELECTED PROJECTS

DEMO: LIVE

Procedural World

Procedural world with evolving creatures and birds. Dynamic terrain generation with AI-driven life forms.

WEBGL PROCEDURAL AI_CREATURES
DEMO: LIVE

Schermutseling

Quick platformer game made for vibe-jam in one week. Online platformer with overworld and highscores.

PLATFORMER ONLINE GAMEJAM
MODULE: GAME
EvoDraw

EvoDraw/Game Engine

Draw creatures that evolve using neural networks. Custom game engine written in C from scratch.

C OPENGL NEURAL_NETS
MODULE: AI
Football Evo

Football Evo

Neural network players learn football through evolutionary algorithms.

JAVA OPENGL EVOLUTION
MODULE: PHYSICS
Chemistry Life

Chemistry Life

Physics/chemistry simulation for designing custom universes. Some universes develop simple lifeforms.

JAVA PARTICLE_SIM CHEMISTRY
MODULE: ALIFE
ALife Creatures

ALife Creatures

Artificial life simulation with evolving creatures. Design creatures by tweaking evolutionary parameters.

JAVA EVOLUTION GENETICS
// professional_experience

CAREER TIMELINE

InControl Simulation Solutions
SEPT 2023 - PRESENT
CURRENT
Software Engineer

Working on Enterprise Resource Simulator (ERS). A high performance simulation platform. I work on every part of the platform which includes:

  • Visualization (OpenGL, Vulkan, Metal)
  • The core algorithm which parallelizes every type of simulation (C++)
  • Many bindings to other languages such as C# and python
ImproCoaching 4U
AUG 2022 - PRESENT
ONGOING
Software Engineer

Created a goal planning app for the Apple Store and Android where you can break down your long-term goals into smaller goals with AI.

  • Frontend in Flutter/Dart
  • Backend in GoLang
  • Large language models integration
CICT Innovations
JAN 2019 - AUG 2022
COMPLETED
Software Engineer

Developed simulation software for warehouses and 3D visualization systems:

  • Simulation software using Java, then C++ and OpenGL
  • 3D visualization software using TypeScript and WebGL
  • Real-time warehouse overview interface in C++ and C#
MODULE: BLOG

Recent Posts

MODULE: CONTACT

Get In Touch

My inbox is always open. Whether you have a question or just want to say hi, I'll try my best to get back to you!